*cocos2d for iPhone ドキュメント [#y921b2b1]
>
[[有限会社monobyte:http://monobyte.jp/]]インターンシップにて翻訳計画始動.~
主にcocos2d for iPhone の公式wikiの内容を簡単に翻訳して行きます.~
※英語の弱い高専生が必死に訳しています. よって内容は保障しかねます.~
~
CENTER:written by [[153]]

**リンク [#me78c230]
>
公式: [[cocos2d for iPhone:http://www.cocos2d-iphone.org/]]~
wiki: [[start[cocos2d for iPhone]:http://www.cocos2d-iphone.org/wiki/doku.php/]] ~
APIリファレンス: [[cocos2d for iPhone API reference:http://www.cocos2d-iphone.org/api-ref/]]~
**概要 [#zc8355c6]
>
[[cocos2d for iPhoneについて>cc about]]~
[[cocos2d for iPhoneライセンス>cc license]]~
[[cocos2d for iPhone導入方法>cc introduction]]~
[[プログラミングガイド>cc programming guide]]~
[[TIPS>cc tips]]~
//**クラスリファレンス [#a1f4d9d5]
//>
//[[CCAccelAmplitude]]~
//[[CCAccelDeccelAmplitude]]~
//[[CCAction]]~
//[[CCActionManager]]~
//[[CCAnimate]]~
//[[CCAnimation]]~
//[[CCAtlasAnimation]]~
//[[CCAtlasNode]]~
//[[CCAtlasSprite]]~
//[[CCAtlasSpriteFrame]]~
//[[CCAtlasSpriteManager]]~
//[[CCBezierBy]]~
//[[CCBitmapFontAtlas]]~
//[[CCBitmapFontConfiguration]]~
//[[CCBlink]]~
//[[CCCallFunc]]~
//[[CCCallFuncN]]~
//[[CCCallFuncND]]~
//[[CCCamera]]~
//[[CCCameraAction]]~
//[[ccBezierConfig]]~
//[[ccBitmapFontDef]]~
//[[ccBlendFunc]]~
//[[ccColor3B]]~
//[[ccColor4B]]~
//[[ccColor4F]]~
//[[ccGridSize]]~
//[[ccHashSet]]~
//[[ccPointSprite]]~
//[[ccQuad2]]~
//[[ccQuad3]]~
//[[ccTex2F]]~
//[[ccTexParams]]~
//[[ccV2F_C4F_T2F]]~
//[[ccV2F_C4F_T2F_Quad]]~
//[[ccV3F_C4B_T2F]]~
//[[ccV3F_C4B_T2F_Quad]]~
//[[ccVertex3F]]~
//[[CDAudioManager]]~
//[[CDSoundEngine]]~
//[[CCNode]]~
//[[CCColorLayer]]~
//[[CCDeccelAmplitude]]~
//[[CCDelayTime]]~
//[[CCDirector]]~
//[[CCEaseAction]]~
//[[CCEaseExponentialIn]]~
//[[CCEaseExponentialInOut]]~
//[[CCEaseExponentialOut]]~
//[[CCEaseIn]]~
//[[CCEaseInOut]]~
//[[CCEaseOut]]~
//[[CCEaseRateAction]]~
//[[CCEaseSineIn]]~
//[[CCEaseSineInOut]]~
//[[CCEaseSineOut]]~
//[[CCFadeBLTransition]]~
//[[CCFadeDownTransition]]~
//[[CCFadeIn]]~
//[[CCFadeOut]]~
//[[CCFadeOutBLTiles]]~
//[[CCFadeOutDownTiles]]~
//[[CCFadeOutTRTiles]]~
//[[CCFadeOutUpTiles]]~
//[[CCFadeTo]]~
//[[CCFadeTransition]]~
//[[CCFadeTRTransition]]~
//[[CCFadeUpTransition]]~
//[[CCFastDirector]]~
//[[CCFileUtils]]~
//[[CCFiniteTimeAction]]~
//[[CCFlipAngularTransition]]~
//[[CCFlipX3D]]~
//[[CCFlipXTransition]]~
//[[CCFlipY3D]]~
//[[CCFlipYTransition]]~
//[[CCGrabber]]~
//[[CCGrid3D]]~
//[[CCGrid3DAction]]~
//[[CCGridAction]]~
//[[CCGridBase]]~
//[[CCHide]]~
//[[CCInstantAction]]~
//[[CCIntervalAction]]~
//[[CCJumpBy]]~
//[[CCJumpTiles3D]]~
//[[CCJumpTo]]~
//[[CCJumpZoomTransition]]~
//[[CCLabel]]~
//[[CCLabelAtlas]]~
//[[CCLayer]]~
//[[CCLens3D]]~
//[[CCLiquid]]~
//[[CCMenu]]~
//[[CCMenuItem]]~
//[[CCMenuItemAtlasFont]]~
//[[CCMenuItemAtlasSprite]]~
//[[CCMenuItemFont]]~
//[[CCMenuItemImage]]~
//[[CCMenuItemLabel]]~
//[[CCMenuItemSprite]]~
//[[CCMenuItemToggle]]~
//[[CCMotionStreak]]~
//[[CCMoveBy]]~
//[[CCMoveInBTransition]]~
//[[CCMoveInLTransition]]~
//[[CCMoveInRTransition]]~
//[[CCMoveInTTransition]]~
//[[CCMoveTo]]~
//[[CCMultiplexLayer]]~
//[[CCOrbitCamera]]~
//[[CCOrientedTransitionScene]]~
//[[CCParallaxNode]]~
//[[CCParticle]]~
//[[CCParticleExplosion]]~
//[[CCParticleFire]]~
//[[CCParticleFireworks]]~
//[[CCParticleFlower]]~
//[[CCParticleGalaxy]]~
//[[CCParticleMeteor]]~
//[[CCParticleRain]]~
//[[CCParticleSmoke]]~
//[[CCParticleSnow]]~
//[[CCParticleSpiral]]~
//[[CCParticleSun]]~
//[[CCParticleSystem]]~
//[[CCPlace]]~
//[[CCPointParticleSystem]]~
//[[CCQuadParticleSystem]]~
//[[CCRenderTexture]]~
//[[CCRepeat]]~
//[[CCRepeatForever]]~
//[[CCReuseGrid]]~
//[[CCReverseTime]]~
//[[CCRibbon]]~
//[[CCRibbonSegment]]~
//[[CCRipple3D]]~
//[[CCRotateBy]]~
//[[CCRotateTo]]~
//[[CCRotoZoomTransition]]~
//[[CCScaleBy]]~
//[[CCScaleTo]]~
//[[CCScene]]~
//[[CCScheduler]]~
//[[CCScoreServerPost]]~
//[[CCScoreServerRequest]]~
//[[CCSequence]]~
//[[CCShaky3D]]~
//[[CCShakyTiles3D]]~
//[[CCShatteredTiles3D]]~
//[[CCShow]]~
//[[CCShrinkGrowTransition]]~
//[[CCShuffleTiles]]~
//[[CCSimpleAudioEngine]]~
//[[CCSlideInBTransition]]~
//[[CCSlideInLTransition]]~
//[[CCSlideInRTransition]]~
//[[CCSlideInTTransition]]~
//[[CCSpawn]]~
//[[CCSpeed]]~
//[[CCSplitCols]]~
//[[CCSplitColsTransition]]~
//[[CCSplitRows]]~
//[[CCSplitRowsTransition]]~
//[[CCSprite]]~
//[[CCStandardTouchHandler]]~
//[[CCStopGrid]]~
//[[CCTargetedTouchHandler]]~
//[[CCTexture2D]]~
//[[CCTexture2D(Drawing)]]~
//[[CCTexture2D(Image)]]~
//[[CCTexture2D(PVRTC)]]~
//[[CCTexture2D(Text)]]~
//[[CCTextureAtlas]]~
//[[CCTextureMgr]]~
//[[CCTextureNode]]~
//[[CCTiledGrid3D]]~
//[[CCTiledGrid3DAction]]~
//[[CCTileMapAtlas]]~
//[[CCTimer]]~
//[[CCTintBy]]~
//[[CCTintTo]]~
//[[CCTMXLayer]]~
//[[CCTMXTiledMap]]~
//[[CCToggleVisibility]]~
//[[CCTouchDispatcher]]~
//[[CCTouchHandler]]~
//[[CCTransitionScene]]~
//[[CCTurnOffTiles]]~
//[[CCTurnOffTilesTransition]]~
//[[CCTwirl]]~
//[[CCWaves]]~
//[[CCWaves3D]]~
//[[CCWavesTiles3D]]~
//[[CCZoomFlipAngularTransition]]~
//[[CCZoomFlipXTransition]]~
//[[CCZoomFlipYTransition]]~
//[[EAGLView]]~
//[[tImageTGA]]~
//**プロトコルリファレンス [#m7714472]
//>
//[[CLPostDelegate]]~
//[[CLRequestDelegate]]~
//[[CCLabelProtocol]]~
//[[CCRGBAProtocol]]~
//[[CCTextureProtocol]]~
//[[CCStandardTouchDelegate]]~
//[[CCTargetedTouchDelegate]]~

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